PC-playing people as old as me and @Ryan will remember Space Quest - a series of graphical adventure games. It was fun and funny and often just plain odd.
The people who made that series of games for Sierra (who currently exists only in name) are, now, making a spiritual successor for themselves called, SpaceVenture.
As a fan of Roger Wilco, I am watching this venture with great interest. I see that they're trying hard to reclaim the glory days of adventure games... but I think that they're digging too deep into the past.
Adventure games look to me like they're in two categories now. You have the Visual Novel and modern Graphic Adventure. The Visual Novel is similar to what you can see all over Steam like Hatoful Boyfriend. The modern Graphic Adventure is like The Wolf Among Us or Life is Strange.
The style of the old graphical adventure games is like Adventure Game Studio - flat scenery and flat, animated sprites moving around in the scenery. It's nothing like the modern adventure games.
Sierra recognized this when they commissioned a finale for King's Quest - first tapping Telltale (The Wolf Among Us, The Walking Dead, A Game of Thrones, Tales from the Borderlands) and then tapping The Odd Gentleman. The result was a modern Graphic Adventure in the style of The Wolf Among Us (minus "Quicktime events"), not an Adventure Game Studio flat game. It had enough nostalgia while not dragging the player back into 1986.
Guys from Andromeda (formerly known as The Two Guys from Andromeda when they worked for Sierra) are going with the 1980s-1990s flat, sprite-animated graphical adventure game that one could make with Adventure Game Studio (and probably would have saved them a lot of time by using AGS instead of building their own interpreter).
I predict that this new story will not appeal to fans of the old games and new players in the classic style. A new story today needs to be in today's standards.
Maybe Sierra could show them how it's done with an official finale to their Space Quest, but fans made their own finales and I believe that Sierra doesn't want to trample upon them - and the fans used AGS with a shorter dev cycle than what SpaceVenture is seeing (6 years and still going), and the fan games for Space Quest were done in the amateur devs' spare time with good results.
I had hopes for SpaceVenture when they announced the kickstarter. I'm far less hopeful now given their published progress.
You can't turn back time. Maybe, that's for the best.